Because of games like Doom, Duke Nukem 3D, Super Mario 64, and more, adventure games became less relevant. If they had stayed, Ken tells Digital Trends that Sierra might have started marketing and selling its game engine, but that’s not what happened. Ken and Roberta Williams’ retirement changed the course of the video game industry. They’ll do so with Colossal Cave, a 3D remake of the text-based adventure game that inspired the creation of Sierra On-Line. Everything Roberta thought would happen did, but Ken and Roberta Williams made it clear in an interview with Digital Trends that they’re now back to settle unfished business. Ken and Roberta have been quiet in their retirement, with their work fading into gaming history as developers like Amy Hennig, Neil Druckmann, and Sam Barlow innovated what a video game narrative could be. Roberta and Ken Williams would sell Sierra On-Line, with the rights to their classics eventually ending up at Activision Blizzard. Not that it would ever go away, but I could see it fading a little bit more into the background at the time. I could see a little bit of the writing on the wall that adventure games were going to stop being so interesting and popular, and that quick action was going to become more popular. “I could see how excited they were by playing a game that was so different than what gaming had been up to this point. A lot of programmers and artists at Sierra at that time were all playing Duke Nukem,” Roberta recalled to Digital Trends in an interview. “I remember Duke Nukem was big when I was working on King’s Quest VIII. The culprit behind this revelation? Duke Nukem 3D.
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